Games Design – Vikings

Colour Blindness-

What is colour blindness?

Colour blindness affects approximately 1 in 12 men and in 1 in 200 women in the world. That means there are about 2.7 million colour blind people in Britain alone. There is a wide range of causes of colour blindness. For most people with deficient colour vision the condition is genetic and has been inherited from their mother however, some people become colour blind as a result of other diseases such as diabetes or they get the condition over time due to aging process and medication.

What types of colour blindness are there?

There are many types of colour blindness an example of a couple are Tritanopia and Deuteranopia. The most common form of colour blindness is known as red/green colour blindness and most colour blind people suffer from it. Some other forms of colour blindness mix up all the colours of the spectrum not just red and green like the previous one I mentioned.  The effects of colour vision deficiency can be mild, moderate or severe, for example, approximately 40% of colour blind children leave secondary school unaware that they are colour blind whilst 60% of sufferers experience many problems in everyday life.  

How does colour blindness effect gamers?

Colour blindness can cause a wide range of problems for gamers for example, a classic problem in multiplayer games is recognising your teammates and enemies because your teammates name shows up in green and enemies’ names show up in red, this is genuinely the same across lots of games. Because red/green colour blindness is the most common this can become a big problem in games.  

How have games combated this condition?

There are many examples of game developers that have tried to combat the problem when it came to developing their games, here are 5 examples and methods taken…  

Call Of Duty- This is a classic example, as I mentioned earlier in a lot of multiplayer games there is a struggle for colour blind people to recognise their teammates and enemies because of their red/green colour blind condition. However, Call Of duty have a setting option called colour blind assist, which changes the colour of the teammates to light blue and the enemies to orange, this became a massive help to colour blind people who played the game.  

World Of Tanks- This game also has a colour blind mode allowing you to identify the difference between friendly and enemy tanks, this makes a massive difference when it comes to colour blind people playing the game.  

Battlefield- Like most games this also allows you to tell the difference when comes to recognising teammates and enemies this again became a great help for colour blind people that played Battlefield.  

GTA 5- Rockstar did a very clever thing when maing in their game, instead of using colour coded circles to represent the place and missions etc like Burnout Paradise they used icons, for example it would have flags for a race and a house for a safe house, these helped colour blind gamers massively.  

Peggle- This game was developed by an indie company and has a colour blind mode which became a massive help to colour blind players. The colour blind mode makes the game much more vibrant and adds symbols to certain objects.

What elements from these examples would I implement in my game?

When it comes to designing my game I would definitely add a colour blind mode or just make the game based around colour blind people from scratch. For example, like the idea that rockstar implemented into GTA 5, I would use symbols and not colour code keys in my game which would help out colour blind people so much, I would also not use red and green for friendly and enemy characters, for example the health bar of an enemy as well as their name.

Culture Research

Why have you chosen your culture?

For my culture I chose the Vikings, I chose this because I think it will be very interesting to research and create, it’s a culture I don’t have much knowledge about but has always intrigued me so this is a great time to learn more about it.  

What is it about this culture you feel will work well in the style of the game you are making?

I feel that this culture will work well because its based in northern Europe countries so the environment will be good to make like snow or rain. Its in place like Norway and Sweden, I also like the way the Viking people dress and the Viking warriors armour and helmet are very unique in my opinion. The Vikings were known for being very hard and strong people who for a large part of time had control of a lot of Northern Europe, I also like the design of Viking boats and ships. Research into significant event It’s the year 793 and Ancient Viking Raiders of the middle ages raid England for the first time, the monastery of ST Cuthbert at Lindisfarne is sacked.

My Game Story

Background Story

It is the year 793 AD and the Vikings are invading a lot of Northern Europe. After they have invaded and settled in countries like Iceland, Ukraine, Russia, Faroe Islands, Ireland and Scotland, they move on to invade the rest of Britain.

Event

The Ancient Viking Raiders of the middle ages raid England for the first time from Scotland, they raid the Castle or Monastery at Lindisfarne, which is in the north east of England, and continue to raid small towns and villages across the coast of England.

Quest

As a Viking soldier the general has ordered you to invade more towns and villages of the North East coast of England, however, the English managed to hold them of and kill most of the Viking soldiers causing the commander to retreat the army back to Lindisfarne castle in the far North East. However, you have been left behind by your fellow Vikings and are on your own in a forest near Lindisfarne in freezing cold conditions with no armour or weapons. In order to survive you must find your way back to the Lindisfarne castle as quick as possible without dying using clues to make you way there and torches to warm you up before you freeze to death.

End

You find your way back to Lindisfarne castle and have survived those freezing winter conditions you are now able to get some rest, food, water and regroup with your fellow Vikings ready for another battle.  

Mood Boards-

I have made 2 mood boards one for the design of the vikings for example, how their buildings looks or their ships and boats. The other mood board I made was for viking characters like warriors and soldiers or just a general citizenin a viking country.

VikingMOODBOARDdesign

This is my mood board for viking design

VikingMOODBOARDcharacters

This is my moodboard for viking characters

My Game Story

Background Story

It is the year 793 AD and the Vikings are invading a lot of Northern Europe. After they have invaded and settled in countries like Iceland, Ukraine, Russia, Faroe Islands, Ireland and Scotland, they move on to invade the rest of Britain.

Event

The Ancient Viking Raiders of the middle ages raid England for the first time from Scotland, they raid the Castle or Monastery at Lindisfarne, which is in the north east of England, and continue to raid small towns and villages across the coast of England.

Quest

As a Viking soldier the general has ordered you to invade more towns and villages of the North East coast of England, however, the English managed to hold them of and kill most of the Viking soldiers causing the commander to retreat the army back to Lindisfarne castle in the far North East. However, you have been left behind by your fellow Vikings and are on your own in a forest near Lindisfarne in freezing cold conditions with no armour or weapons. In order to survive you must find your way back to the Lindisfarne castle as quick as possible without dying using clues to make you way there and torches to warm you up before you freeze to death.

End You find your way back to Lindisfarne castle and have survived those freezing winter conditions you are now able to get some rest, food, water and regroup with your fellow Vikings ready for another battle.

Game Flow Diagram

GameFlowDiagram

Start Screen-

For the start screen I am thinking about having the general environment in the background, because my environment is set in the winter of North West England, where there’s a lot of snow everywhere in a forest in the middle of nowhere. I’m thinking about having lots of trees in the background and it’s snowing a lot. I chose to do this because it gives the player an idea of where the game takes place and lets them know what they can expect for the rest of the game or level. Also the background will not just be a still image, it will be in the game so it will actually be snowing in the background so you can see the snow falling down.

Asset list-

  • Trees
  • Grass
  • Terrain
  • Snow
  • Viking Helmet

uncharted 3 main menu

Background Story-

Once you go from the main menu to the start of the game there will be a small intro telling you about the story is, it will just run through the basic of the background story like where it takes place, what year, what’s happening just to give the player a general idea about the world and the story that’s he’s interacting with. Without this the player would be a little bit confused about what’s going and what’s happened. This is why this is one of the most important parts because it allows the player to dive into a virtual reality.

Asset List-

  • Scroll
  • Description Of Story
  • Environment in background (Trees. Grass, terrain, etc)

skyrim note:letter

Overall Game Environment

The environment in game will be very similar to the background as the background is taken within the game itself. So the in-game environment will be set an isolated forest within the North West of England where it’s winter and its full of snow. I also plan to have some Viking armour just laying in the ground like a Viking helmet because all the Vikings got fought off by the English and had to retreat back to the castle they invaded and captured earlier.

Asset List-

  • Trees
  • Terrain
  • Grass
  • Bushes
  • Viking Helmet
  • Viking Armour
  • Weapons
  • Snow

skyrim 1 skyrim 2 skyrim 3

Mission Intro

The mission intro will include a wide variety of assests and environments within my game, for example, when the game starts and your about to start playing, a note will come up that your character picked up from the ground saying something like “you have been left behind by your fellow Viking army, find you way back to the castle before you freeze to death! Use torches and shelter to warm you up be for you pass out, and find clues to help you get your way back to the castle! Good luck!” This is good because it give you a clear and brief description of your objectives within the game and how to survive.

Asset List-

  • Environment
  • The note
  • Grass
  • Trees
  • Character

Clues 1-5

Each of my clues will be hidden in some kind of chest or box, the clues will be written on a old fashioned paper scroll and its quite ripped and torn apart, each clue will tell you how to the castle for example “head to the river” or “follow the dirt path” there will be 5 clues in total within the game which will help you find your way back to the castle and complete the game.

Asset List-

  • Paper scrolls
  • Chests/boxes
  • GUI

old note note 2

End Game

Once you find you way back to the castle you will enter the main door and the win screen will appear saying something along the lines of “Congratulations, you have found your way back to the castle”

Asset List-

  • Win Screen
  • GUI
  • Castle
  • Environment

win screenwin screen 2 win screen 3

Development-

Castle-

Picture 29

I decided to start of with a basic tower when I started making the castle, I will be using 5 of these within the whole model which is the main reason I decided to start of with this first. I made this tower by starting with a cylinder and selecting certain faces at the top, I then used the extrude tool on these faces and extruded them out to the right size.

Picture 30

Next, I moved on to the main wall of the castle, I will be using this 4 times within the whole finished model, I simply made this by starting with a cube and extruding them out of the sides and extruded the top tower up, I then extruded the faces up at the top of the castle to create the barriers at the top of the wall.

Picture 31

After I finished the walls and towers I decided to move onto the the main tower of defense in the middle of the whole castle, I made the  tower by using the one I previously made and just simply made it larger, I made the walls by selecting faces on the middle tower and extruding them out.

Picture 32

This is the finished model of the castle, I feel that I did d a decent job, however, I could have maybe put a little bit more detail into it which is something I would consider next time.

Cottage-

Hay Bale-

Picture 33

I started of with a simple cylinder, I then cHanged the width and height of the object by using the resize tool.

Picture 34

After I made the model I then moved onto texture it, I found a hay texture and a separate one for the end, I then added it on with the help of the planar mapping tool.

Wooden Barrel-

Picture 35

I made the main shape of the barrel by simply putting in a cylinder and using the deformation curve and flare tool to bend the ends of the barrel to make it more like a barrel shape.

Picture 36

Graveyard-

Gravestone-

Fence-

Logs-

Chest-


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